It still happens from time to time, but is usually easily adjustable to work around problem spots run workers without them getting stuck every 5 seconds. Some things I can do with AD & CP that the default AI can only dream of: Courseplay handles the fieldwork and is vastly superior to default AI. I'll answer both, since everyone who can should be using these.Īutodrive, once set up, allows the AI to drive to any point on the map autonomously. I'm not sure if you're asking the difference between AD & CP, or the difference between AD/CP and the default AI. If you this, then I will (almost) guarantee that the helper will do a proper job. Make the area you want the hired help to work on, more square/rectangular, and then hire a worker. Lol no I use the ai workers when there's to many jobs to do no farmer with any common sense would even attempt to do everything by him or her self even in the real world one person doesn't do all the jobs on a farm if they did that they would still be planting spring crops in September and it doesn't matter what rules you use they still manage to plow the wrong field or go over the same part twiceĭo 3 headlands yourself, and then hire a worker. ![]() But in FS22 I feel like they can handle a lot more situations than in previous versions, if you keep certain rules in mind before sending them off. I'm not saying the default AI is perfect or does not need some good amount of attention by Giants. So you are intentionally avoiding all the known tipps to get the default AI helper do a pretty good job on most of the fields?
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